Delegates at the ACM SIG CHI PLAY conference were allowed to show their games at the Melbourne Playground in ACMI on 28 October 2018 - players particularly liked the frog stickers on the headphones
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Designers working on making accessible games all know Mark Barlet, who founded Able Games with the mission to enable everyone to game. Kathy was thrilled to hear him speak at GCAP 2018 and he was kind enough to pose with her.
With everything made except character customization, we had to do something!
www.kickstarter.com/projects/25080736/frogs-princess Adam Bailey's class of AIE students gave such good feedback, Kathy was forced to up the number of vouchers she gave as prizes. Adam Klappers: funniest bug report Dylan Clarke: shortest bug report Edee Korhone-Bannister - most organised bug reports James Cummins - most bug reports Lachlan Perry-Scott - most important bug - but Lachlan was absent so he is represented by a fish Max Winzar - best documented bug Tessa Touchette - most thoughtful QA
And while we're on the subject of all things academic, teaching materials for Frog's Princess have been posted to the Joy Everafter website. Here is the landing page: joy-everafter.com/teacher-pages
Yes, Kathy's paper about making an ethical interactive storybook for children has been accepted into the ACM SIG CHI-PLAY conference. Kathy will be attending the conference in Melbourne in October 2018.
AIE students: do your worst!
Kathy manned up and gave a talk about the pitfalls and lessons learned about recording voice actor dialogue for videogames. Kathy played an incompetent producer, Gab Allani was a hapless voice actor, and Oscar Bayer played a long-suffering sound engineer. Cheers to Chris Keersmat who was the real sound engineer, Michael Taskar who lent his microphone, and GamePlus who host the Adelaide Game Dev Talks.
youtu.be/gvP_UhAJFtQ |
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