Player tests
Testing at the Melbourne Playground, held on 28 October 2018, showed Frog's Princesses popularity with a surprising range of players.
Younger children and boys tended not to engage unless their parents showed interest in the game. Then they became as interested as the girls.
So long as players understood it was an interactive novel and not a fast-moving game, they generally became involved in the story, to the extent that four children from four separate family groups were distraught to leave. Kathy emailed builds of the game to the parents so the children could finish the story.
Younger children and boys tended not to engage unless their parents showed interest in the game. Then they became as interested as the girls.
So long as players understood it was an interactive novel and not a fast-moving game, they generally became involved in the story, to the extent that four children from four separate family groups were distraught to leave. Kathy emailed builds of the game to the parents so the children could finish the story.
The game was made available on Apple tablet, Apple Mac (in the Unity editor), Android phone and Windows laptop.
Children
Thank you to all the children who gave their very frank opinions about Frog's Princess and helped make it a better storybook.
STEM teacher, Lachlan Norman
Frog’s Princess debuted in Lachy Norman’s Year 3 classroom in June 2022 where it was used as a start off example for Narrative Writing.
Students completed mood matching tests before and after gameplay in an attempt to determine whether Frog’s Princess had affected their empathy for strangers. Fun was had by all, and students raced through their exercises for the reward of extra gameplay. Thanks to Lachy for being an innovative creative teacher! |
Anne Smith, Lead Quality Assurance
Phillip Cook, UI Whisperer
David Francis, Quality Assurer
Vicki Borthwick, Artist
Louise Lawrence, Software Engineer
Kathy Smart, Producer
Royal Society for Blind People in South Australia
Following on from the very generous help that the RSB gave to Kathy when she was making a VR game for blind people, which was a student game which was never published, the RSB has again allowed Kathy to design and test her game with the help of staff members with visual impairment.
AIE students
Game design teacher Adam Bailey volunteered his students to QA Frog's Princess. They did such a good job, Kathy awarded them JB HiFi vouchers for Most Thoughtful Bug Reports, Funniest Bug Report, Shortest Bug Report, Most Important Bug, Most Organised Bug Reports, Most Bugs, and Best Documented Bug. Thank you, Academy of Interactive Entertainment, Adelaide!